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・ Marc Lasry
・ Marc Latamie
・ Marc Lauenstein
・ Marc Laurent
・ Marc Laurick
・ Marc Laviolette
・ Marc Lavoie
・ Marc Lavoine
・ Marc Lavoine (album)
・ Marc Lavry
・ Marc Lawrence
・ Marc Lawrence (filmmaker)
・ Marc Lazar
・ Marc Le Fur
・ Marc Leach
Marc LeBlanc
・ Marc Ledoux
・ Marc Lee
・ Marc Leepson
・ Marc Lefebvre
・ Marc LeFrançois
・ Marc Legendre
・ Marc Leishman
・ Marc Lemay
・ Marc Lemire
・ Marc Lerandy
・ Marc Lesage
・ Marc Lescarbot
・ Marc Leuenberger
・ Marc Leverette


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Marc LeBlanc : ウィキペディア英語版
Marc LeBlanc

Marc "Mahk" LeBlanc is an educator about and designer of video games.
LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science.
Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game titles including ''Ultima Underworld II'', ''System Shock'', ''Flight Unlimited'', ''Terra Nova'', and ''Thief''.〔(【引用サイトリンク】title=Developer bio )
After Looking Glass, LeBlanc went to work for Sega, developing artificial intelligence for the Visual Concepts line of sports games. In 2003, LeBlanc went to work for Mind Control Software, where, with Andrew Leker, he co-developed ''Oasis'', which won an Independent Games Festival award. In addition, LeBlanc has participated in a number of Indie Game Jams.
LeBlanc has led a number of Game Design Tuning Workshops at the Game Developers Conference, where he explores his theories on game design, specifically the Mechanics/Dynamics/Aesthetics (MDA) framework. MDA is based in part on the Formal Abstract Design Tools for games discussion initiated by Doug Church. LeBlanc runs a site, 8kindsoffun.com, including the MDA work and his breakdown of "fun" for game design.
==References==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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